Kingdom Death Dung Beetle Knight
This was a piece I have wanted to paint for a long while but wasn't quiet sure how to go about it. I wanted it to have an iridescent look like some insects have, but wasn't sure how to do it. I decided to give the Forge World transparent airbrush paints a shot and am pretty happy with the results.
His tartan was fun to do, but not super clean, the lines are not all completely even. Freehand is something I will have to work on sometime soon as well.
Ultramarine Space Marine
This figure was done to play more with glazes. He was painted with a black base colour and then zenithal highlighted with grey and white with an airbrush. Then the blue on him is a single shade of blue glazed over in thin coats, then glazed over again with an off-white mixed in for the highlights.
While I have glazed before, I wanted to do a test piece with the simplest colour to do (blue) to play around with what results I could get.
Once all the chipping was done, it was time to break our the AK Oilbrushers (pre-thinned oil paints in mascara type bottles) and use them to apply dots of colour to the chips. I then used white spirits to pull that down into smooth rust and dirt streaks.
The entire mechanical skeletal parts were done black, then shaded up with 3 silver colours, and then treated to the same Oilbrusher treatment. I put browns, oranges, and even yellows in to get the blends looking like rust. I may go back and add even more.
Last up was "blueing" the barrels which I did mainly with the Forge World transparent airbrush paints I got for the Dung Beetle Knight from earlier. I started with doing 1/2 the barrel copper (Vallejo) and then did purple over most of that, then blue over part of the purple, and then black over the very end. I think it came out ok and looks close to realistic.
Onto other projects now...
So there you have it, 4 recent painting projects with 4 fairly different styles. I am now moving onto a few new projects including even more different looks. Currently on the painting table are some heavily converted Death Guard vehicles (with even more spikes, tentacles, pus, and skulls, because I know how Greg loves all that stuff on GW models), some alternate Sisters of Battle figures, another Arena Rex figure or two, and some modern stuff from Spectre.
OH, and a pile of terrain that I need to paint up as demo pieces now that I am producing that again as well!